blob: 3d0e14e8ca2bd49555ea0fe4d13fc5d1b9a57b8c [file] [log] [blame]
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
#include <geometry.h>
typedef struct Vert{
Point3 world;
Point3 screen;
int color;
}Vert;
int nocubes;
int ncolor;
Quaternion q = {1.,0.,0.,0.};
Image *image;
Image *bg;
Image *color[256];
Rectangle viewrect;
int prevsel;
Point3
p3(double x, double y, double z, double w)
{
Point3 p;
p.x = x;
p.y = y;
p.z = z;
p.w = w;
return p;
}
int
cmp(Vert *a, Vert *b)
{
if(a->screen.z>b->screen.z)
return -1;
if(a->screen.z<b->screen.z)
return 1;
return 0;
}
/* crummy hack */
void
readcolmap(Display *d, RGB *cmap)
{
int i, rgb, r, g, b;
for(i=0; i<256; i++){
rgb = cmap2rgb(i);
r = rgb>>16;
g = (rgb>>8)&0xFF;
b = rgb & 0xFF;
cmap[i].red = r|(r<<8)|(r<<16)|(r<<24);
cmap[i].green = g|(g<<8)|(g<<16)|(g<<24);
cmap[i].blue = b|(b<<8)|(b<<16)|(b<<24);
}
}
void
colorspace(RGB *cmap, Vert *v)
{
Space *view;
int i;
for(i=0;i!=ncolor;i++){
v[i].world.x=(cmap[i].red>>24)/255.-.5;
v[i].world.y=(cmap[i].green>>24)/255.-.5;
v[i].world.z=(cmap[i].blue>>24)/255.-.5;
v[i].world.w=1.;
v[i].color=i;
}
view = pushmat(0);
viewport(view, viewrect, 1.);
persp(view, 30., 3., 7.);
look(view, p3(0., 0., -5., 1.), p3(0., 0., 0., 1.),
p3(0., 1., 0., 1.));
qrot(view, q);
for(i=0;i!=ncolor;i++)
v[i].screen = xformpointd(v[i].world, 0, view);
popmat(view);
}
void
line3(Vert a, Vert b)
{
line(image, Pt(a.screen.x, a.screen.y), Pt(b.screen.x, b.screen.y), 0, 0, 0, display->white, ZP);
}
void
redraw(void)
{
int i, m;
RGB cmap[256];
Vert v[256];
readcolmap(display, cmap);
colorspace(cmap, v);
draw(image, image->r, bg, nil, Pt(0, 0));
m = Dx(viewrect)/2;
if(m > Dy(viewrect)/2)
m = Dy(viewrect)/2;
ellipse(image, addpt(viewrect.min, divpt(Pt(Dx(viewrect), Dy(viewrect)), 2)),
m, m, 1, display->white, ZP);
line3(v[0], v[0x36]);
line3(v[0x36], v[0x32]);
line3(v[0x32], v[0x3F]);
line3(v[0x3F], v[0]);
line3(v[0xF0], v[0xF3]);
line3(v[0xF3], v[0xFF]);
line3(v[0xFF], v[0xFC]);
line3(v[0xFC], v[0xF0]);
line3(v[0], v[0xF0]);
line3(v[0x36], v[0xF3]);
line3(v[0x32], v[0xFF]);
line3(v[0x3F], v[0xFC]);
qsort(v, ncolor, sizeof(Vert), (int(*)(const void*, const void*))cmp);
if(!nocubes)
for(i=0; i!=ncolor; i++)
draw(image, rectaddpt(Rect(-3, -3, 4, 4), Pt(v[i].screen.x, v[i].screen.y)),
color[v[i].color], nil, Pt(0, 0));
draw(screen, image->r, image, nil, image->r.min);
flushimage(display, 1);
}
void
eresized(int new)
{
int dx, dy;
if(new && getwindow(display, Refnone) < 0){
fprint(2, "colors: can't reattach to window: %r\n");
exits("reshaped");
}
draw(screen, screen->r, display->black, nil, ZP);
replclipr(screen, 0, insetrect(screen->r, 3));
viewrect = screen->clipr;
viewrect.min.y += stringsize(font, "0i").y + 5;
if(image)
freeimage(image);
image = allocimage(display, viewrect, screen->chan, 0, DNofill);
dx = viewrect.max.x-viewrect.min.x;
dy = viewrect.max.y-viewrect.min.y;
if(dx>dy){
viewrect.min.x=(viewrect.min.x+viewrect.max.x-dy)/2;
viewrect.max.x=viewrect.min.x+dy;
}
else{
viewrect.min.y=(viewrect.min.y+viewrect.max.y-dx)/2;
viewrect.max.y=viewrect.min.y+dx;
}
if(image==nil){
fprint(2, "can't allocate image\n");
exits("bad allocimage");
}
prevsel = -1;
redraw();
}
void main(int argc, char **argv){
Vert v[256];
RGB cmap[256];
char buf[100];
Point p;
Mouse m;
int i;
ulong bgcol;
bgcol = DNofill;
ARGBEGIN{
case 'n':
nocubes = 1;
break;
case 'b':
bgcol = DBlack;
break;
case 'w':
bgcol = DWhite;
break;
}ARGEND
initdraw(0,0,0);
ncolor=256;
for(i=0;i!=ncolor;i++)
color[i] = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, cmap2rgba(i));
if(bgcol==DNofill){
bg = allocimage(display, Rect(0, 0, 2, 2), screen->chan, 1, DWhite);
draw(bg, Rect(0, 0, 1, 1), color[0], nil, Pt(0, 0));
draw(bg, Rect(1, 1, 2, 2), color[0], nil, Pt(0, 0));
}else
bg = allocimage(display, Rect(0,0,1,1), screen->chan, 1, bgcol);
einit(Emouse);
eresized(0);
for(;;){
m = emouse();
if(m.buttons&1)
qball(viewrect, &m, &q, redraw, 0);
else if(m.buttons & 2){
readcolmap(display, cmap);
colorspace(cmap, v);
qsort(v, ncolor, sizeof(Vert), (int(*)(const void*, const void*))cmp);
while(m.buttons){
for(i=ncolor-1; i!=0; i--){
if(ptinrect(m.xy, rectaddpt(Rect(-3, -3, 4, 4), Pt(v[i].screen.x, v[i].screen.y)))){
i = v[i].color;
if(i == prevsel)
break;
sprint(buf, "index %3d r %3ld g %3ld b %3ld",
i,
cmap[i].red>>24,
cmap[i].green>>24,
cmap[i].blue>>24);
p = addpt(screen->r.min, Pt(2,2));
draw(screen, Rpt(p, addpt(p, stringsize(font, buf))), display->black, nil, p);
string(screen, p, display->white, ZP, font, buf);
prevsel = i;
break;
}
}
m = emouse();
}
}else if(m.buttons&4){
do
m = emouse();
while(m.buttons);
exits(0);
}
}
}