blob: 0d15c12d8d3152d9b1745bcb342fdf659b24715c [file] [log] [blame]
#include <u.h>
#include <libc.h>
#include <draw.h>
Image*
allocimage(Display *d, Rectangle r, u32int chan, int repl, u32int val)
{
return _allocimage(nil, d, r, chan, repl, val, 0, 0);
}
Image*
_allocimage(Image *ai, Display *d, Rectangle r, u32int chan, int repl, u32int val, int screenid, int refresh)
{
uchar *a;
char *err;
Image *i;
Rectangle clipr;
int id;
int depth;
err = 0;
i = 0;
if(chan == 0){
werrstr("bad channel descriptor");
return nil;
}
depth = chantodepth(chan);
if(depth == 0){
err = "bad channel descriptor";
Error:
if(err)
werrstr("allocimage: %s", err);
else
werrstr("allocimage: %r");
free(i);
return 0;
}
/* flush pending data so we don't get error allocating the image */
flushimage(d, 0);
a = bufimage(d, 1+4+4+1+4+1+4*4+4*4+4);
if(a == 0)
goto Error;
d->imageid++;
id = d->imageid;
a[0] = 'b';
BPLONG(a+1, id);
BPLONG(a+5, screenid);
a[9] = refresh;
BPLONG(a+10, chan);
a[14] = repl;
BPLONG(a+15, r.min.x);
BPLONG(a+19, r.min.y);
BPLONG(a+23, r.max.x);
BPLONG(a+27, r.max.y);
if(repl)
/* huge but not infinite, so various offsets will leave it huge, not overflow */
clipr = Rect(-0x3FFFFFFF, -0x3FFFFFFF, 0x3FFFFFFF, 0x3FFFFFFF);
else
clipr = r;
BPLONG(a+31, clipr.min.x);
BPLONG(a+35, clipr.min.y);
BPLONG(a+39, clipr.max.x);
BPLONG(a+43, clipr.max.y);
BPLONG(a+47, val);
if(flushimage(d, 0) < 0)
goto Error;
if(ai)
i = ai;
else{
i = malloc(sizeof(Image));
if(i == nil){
a = bufimage(d, 1+4);
if(a){
a[0] = 'f';
BPLONG(a+1, id);
flushimage(d, 0);
}
goto Error;
}
}
i->display = d;
i->id = id;
i->depth = depth;
i->chan = chan;
i->r = r;
i->clipr = clipr;
i->repl = repl;
i->screen = 0;
i->next = 0;
return i;
}
Image*
namedimage(Display *d, char *name)
{
uchar *a;
char *err, buf[12*12+1];
Image *i;
int id, n;
u32int chan;
err = 0;
i = 0;
n = strlen(name);
if(n >= 256){
err = "name too long";
Error:
if(err)
werrstr("namedimage: %s", err);
else
werrstr("namedimage: %r");
if(i)
free(i);
return 0;
}
/* flush pending data so we don't get error allocating the image */
flushimage(d, 0);
a = bufimage(d, 1+4+1+n+1);
if(a == 0)
goto Error;
d->imageid++;
id = d->imageid;
a[0] = 'n';
BPLONG(a+1, id);
a[5] = n;
memmove(a+6, name, n);
a[6+n] = 'I';
if(flushimage(d, 0) < 0)
goto Error;
if(_displayrddraw(d, buf, sizeof buf) < 12*12)
goto Error;
buf[12*12] = '\0';
i = malloc(sizeof(Image));
if(i == nil){
Error1:
a = bufimage(d, 1+4);
if(a){
a[0] = 'f';
BPLONG(a+1, id);
flushimage(d, 0);
}
goto Error;
}
i->display = d;
i->id = id;
if((chan=strtochan(buf+2*12))==0){
werrstr("bad channel '%.12s' from devdraw", buf+2*12);
goto Error1;
}
i->chan = chan;
i->depth = chantodepth(chan);
i->repl = atoi(buf+3*12);
i->r.min.x = atoi(buf+4*12);
i->r.min.y = atoi(buf+5*12);
i->r.max.x = atoi(buf+6*12);
i->r.max.y = atoi(buf+7*12);
i->clipr.min.x = atoi(buf+8*12);
i->clipr.min.y = atoi(buf+9*12);
i->clipr.max.x = atoi(buf+10*12);
i->clipr.max.y = atoi(buf+11*12);
i->screen = 0;
i->next = 0;
return i;
}
int
nameimage(Image *i, char *name, int in)
{
uchar *a;
int n;
n = strlen(name);
a = bufimage(i->display, 1+4+1+1+n);
if(a == 0)
return 0;
a[0] = 'N';
BPLONG(a+1, i->id);
a[5] = in;
a[6] = n;
memmove(a+7, name, n);
if(flushimage(i->display, 0) < 0)
return 0;
return 1;
}
int
_freeimage1(Image *i)
{
uchar *a;
Display *d;
Image *w;
if(i == 0 || i->display == 0)
return 0;
/* make sure no refresh events occur on this if we block in the write */
d = i->display;
/* flush pending data so we don't get error deleting the image */
flushimage(d, 0);
a = bufimage(d, 1+4);
if(a == 0)
return -1;
a[0] = 'f';
BPLONG(a+1, i->id);
if(i->screen){
w = d->windows;
if(w == i)
d->windows = i->next;
else
while(w){
if(w->next == i){
w->next = i->next;
break;
}
w = w->next;
}
}
if(flushimage(d, i->screen!=0) < 0)
return -1;
return 0;
}
int
freeimage(Image *i)
{
int ret;
if(i == nil)
return 0;
if(i == screen)
abort();
ret = _freeimage1(i);
free(i);
return ret;
}