| #include <u.h> |
| #include <libc.h> |
| #include <draw.h> |
| #include <memdraw.h> |
| #include <memlayer.h> |
| |
| void |
| memldelete(Memimage *i) |
| { |
| Memscreen *s; |
| Memlayer *l; |
| |
| l = i->layer; |
| /* free backing store and disconnect refresh, to make pushback fast */ |
| freememimage(l->save); |
| l->save = nil; |
| l->refreshptr = nil; |
| memltorear(i); |
| |
| /* window is now the rearmost; clean up screen structures and deallocate */ |
| s = i->layer->screen; |
| if(s->fill){ |
| i->clipr = i->r; |
| memdraw(i, i->r, s->fill, i->r.min, nil, i->r.min, S); |
| } |
| if(l->front){ |
| l->front->layer->rear = nil; |
| s->rearmost = l->front; |
| }else{ |
| s->frontmost = nil; |
| s->rearmost = nil; |
| } |
| free(l); |
| freememimage(i); |
| } |
| |
| /* |
| * Just free the data structures, don't do graphics |
| */ |
| void |
| memlfree(Memimage *i) |
| { |
| Memlayer *l; |
| |
| l = i->layer; |
| freememimage(l->save); |
| free(l); |
| freememimage(i); |
| } |
| |
| void |
| _memlsetclear(Memscreen *s) |
| { |
| Memimage *i, *j; |
| Memlayer *l; |
| |
| for(i=s->rearmost; i; i=i->layer->front){ |
| l = i->layer; |
| l->clear = rectinrect(l->screenr, l->screen->image->clipr); |
| if(l->clear) |
| for(j=l->front; j; j=j->layer->front) |
| if(rectXrect(l->screenr, j->layer->screenr)){ |
| l->clear = 0; |
| break; |
| } |
| } |
| } |