| * Ken Shoemake's Quaternion rotation controller |
| static Point ctlcen; /* center of qball */ |
| static int ctlrad; /* radius of qball */ |
| static Quaternion *axis; /* constraint plane orientation, 0 if none */ |
| * Convert a mouse point into a unit quaternion, flattening if |
| * constrained to a particular plane. |
| static Quaternion mouseq(Point p){ |
| double qx=(double)(p.x-ctlcen.x)/ctlrad; |
| double qy=(double)(p.y-ctlcen.y)/ctlrad; |
| l=q.i*axis->i+q.j*axis->j+q.k*axis->k; |
| l=sqrt(q.i*q.i+q.j*q.j+q.k*q.k); |
| void qball(Rectangle r, Mouse *m, Quaternion *result, void (*redraw)(void), Quaternion *ap){ |
| ctlcen=divpt(addpt(r.min, r.max), 2); |
| rad=divpt(subpt(r.max, r.min), 2); |
| ctlrad=(rad.x<rad.y?rad.x:rad.y)-BORDER; |
| down=qinv(mouseq(m->xy)); |
| *result=qmul(q, qmul(down, mouseq(m->xy))); |