#include <u.h> | |
#include <libc.h> | |
#include <draw.h> | |
#include <memdraw.h> | |
#include <memlayer.h> | |
void | |
memldelete(Memimage *i) | |
{ | |
Memscreen *s; | |
Memlayer *l; | |
l = i->layer; | |
/* free backing store and disconnect refresh, to make pushback fast */ | |
freememimage(l->save); | |
l->save = nil; | |
l->refreshptr = nil; | |
memltorear(i); | |
/* window is now the rearmost; clean up screen structures and deallocate */ | |
s = i->layer->screen; | |
if(s->fill){ | |
i->clipr = i->r; | |
memdraw(i, i->r, s->fill, i->r.min, nil, i->r.min, S); | |
} | |
if(l->front){ | |
l->front->layer->rear = nil; | |
s->rearmost = l->front; | |
}else{ | |
s->frontmost = nil; | |
s->rearmost = nil; | |
} | |
free(l); | |
freememimage(i); | |
} | |
/* | |
* Just free the data structures, don't do graphics | |
*/ | |
void | |
memlfree(Memimage *i) | |
{ | |
Memlayer *l; | |
l = i->layer; | |
freememimage(l->save); | |
free(l); | |
freememimage(i); | |
} | |
void | |
_memlsetclear(Memscreen *s) | |
{ | |
Memimage *i, *j; | |
Memlayer *l; | |
for(i=s->rearmost; i; i=i->layer->front){ | |
l = i->layer; | |
l->clear = rectinrect(l->screenr, l->screen->image->clipr); | |
if(l->clear) | |
for(j=l->front; j; j=j->layer->front) | |
if(rectXrect(l->screenr, j->layer->screenr)){ | |
l->clear = 0; | |
break; | |
} | |
} | |
} |