#include <u.h> | |
#include <libc.h> | |
#include <draw.h> | |
/* | |
* This code (and the devdraw interface) will have to change | |
* if we ever get bitmaps with ldepth > 3, because the | |
* colormap will have to be written in chunks | |
*/ | |
void | |
writecolmap(Display *d, RGB *m) | |
{ | |
int i, n, fd; | |
char buf[64], *t; | |
ulong r, g, b; | |
sprint(buf, "/dev/draw/%d/colormap", d->dirno); | |
fd = open(buf, OWRITE); | |
if(fd < 0) | |
drawerror(d, "wrcolmap: open colormap failed"); | |
t = malloc(8192); | |
n = 0; | |
for(i = 0; i < 256; i++) { | |
r = m[i].red>>24; | |
g = m[i].green>>24; | |
b = m[i].blue>>24; | |
n += sprint(t+n, "%d %lud %lud %lud\n", 255-i, r, g, b); | |
} | |
i = write(fd, t, n); | |
free(t); | |
close(fd); | |
if(i != n) | |
drawerror(d, "wrcolmap: bad write"); | |
} |