|  | #include <u.h> | 
|  | #include <libc.h> | 
|  | #include <draw.h> | 
|  | #include <memdraw.h> | 
|  |  | 
|  | enum | 
|  | { | 
|  | Arrow1 = 8, | 
|  | Arrow2 = 10, | 
|  | Arrow3 = 3 | 
|  | }; | 
|  |  | 
|  | /* | 
|  | static | 
|  | int | 
|  | lmin(int a, int b) | 
|  | { | 
|  | if(a < b) | 
|  | return a; | 
|  | return b; | 
|  | } | 
|  | */ | 
|  |  | 
|  | static | 
|  | int | 
|  | lmax(int a, int b) | 
|  | { | 
|  | if(a > b) | 
|  | return a; | 
|  | return b; | 
|  | } | 
|  |  | 
|  | #ifdef NOTUSED | 
|  | /* | 
|  | * Rather than line clip, we run the Bresenham loop over the full line, | 
|  | * and clip on each pixel.  This is more expensive but means that | 
|  | * lines look the same regardless of how the windowing has tiled them. | 
|  | * For speed, we check for clipping outside the loop and make the | 
|  | * test easy when possible. | 
|  | */ | 
|  |  | 
|  | static | 
|  | void | 
|  | horline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr) | 
|  | { | 
|  | int x, y, dy, deltay, deltax, maxx; | 
|  | int dd, easy, e, bpp, m, m0; | 
|  | uchar *d; | 
|  |  | 
|  | deltax = p1.x - p0.x; | 
|  | deltay = p1.y - p0.y; | 
|  | dd = dst->width*sizeof(u32int); | 
|  | dy = 1; | 
|  | if(deltay < 0){ | 
|  | dd = -dd; | 
|  | deltay = -deltay; | 
|  | dy = -1; | 
|  | } | 
|  | maxx = lmin(p1.x, clipr.max.x-1); | 
|  | bpp = dst->depth; | 
|  | m0 = 0xFF^(0xFF>>bpp); | 
|  | m = m0 >> (p0.x&(7/dst->depth))*bpp; | 
|  | easy = ptinrect(p0, clipr) && ptinrect(p1, clipr); | 
|  | e = 2*deltay - deltax; | 
|  | y = p0.y; | 
|  | d = byteaddr(dst, p0); | 
|  | deltay *= 2; | 
|  | deltax = deltay - 2*deltax; | 
|  | for(x=p0.x; x<=maxx; x++){ | 
|  | if(easy || (clipr.min.x<=x && clipr.min.y<=y && y<clipr.max.y)) | 
|  | *d ^= (*d^srcval) & m; | 
|  | if(e > 0){ | 
|  | y += dy; | 
|  | d += dd; | 
|  | e += deltax; | 
|  | }else | 
|  | e += deltay; | 
|  | d++; | 
|  | m >>= bpp; | 
|  | if(m == 0) | 
|  | m = m0; | 
|  | } | 
|  | } | 
|  |  | 
|  | static | 
|  | void | 
|  | verline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr) | 
|  | { | 
|  | int x, y, deltay, deltax, maxy; | 
|  | int easy, e, bpp, m, m0, dd; | 
|  | uchar *d; | 
|  |  | 
|  | deltax = p1.x - p0.x; | 
|  | deltay = p1.y - p0.y; | 
|  | dd = 1; | 
|  | if(deltax < 0){ | 
|  | dd = -1; | 
|  | deltax = -deltax; | 
|  | } | 
|  | maxy = lmin(p1.y, clipr.max.y-1); | 
|  | bpp = dst->depth; | 
|  | m0 = 0xFF^(0xFF>>bpp); | 
|  | m = m0 >> (p0.x&(7/dst->depth))*bpp; | 
|  | easy = ptinrect(p0, clipr) && ptinrect(p1, clipr); | 
|  | e = 2*deltax - deltay; | 
|  | x = p0.x; | 
|  | d = byteaddr(dst, p0); | 
|  | deltax *= 2; | 
|  | deltay = deltax - 2*deltay; | 
|  | for(y=p0.y; y<=maxy; y++){ | 
|  | if(easy || (clipr.min.y<=y && clipr.min.x<=x && x<clipr.max.x)) | 
|  | *d ^= (*d^srcval) & m; | 
|  | if(e > 0){ | 
|  | x += dd; | 
|  | d += dd; | 
|  | e += deltay; | 
|  | }else | 
|  | e += deltax; | 
|  | d += dst->width*sizeof(u32int); | 
|  | m >>= bpp; | 
|  | if(m == 0) | 
|  | m = m0; | 
|  | } | 
|  | } | 
|  |  | 
|  | static | 
|  | void | 
|  | horliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr) | 
|  | { | 
|  | int x, y, sx, sy, deltay, deltax, minx, maxx; | 
|  | int bpp, m, m0; | 
|  | uchar *d, *s; | 
|  |  | 
|  | deltax = p1.x - p0.x; | 
|  | deltay = p1.y - p0.y; | 
|  | sx = drawreplxy(src->r.min.x, src->r.max.x, p0.x+dsrc.x); | 
|  | minx = lmax(p0.x, clipr.min.x); | 
|  | maxx = lmin(p1.x, clipr.max.x-1); | 
|  | bpp = dst->depth; | 
|  | m0 = 0xFF^(0xFF>>bpp); | 
|  | m = m0 >> (minx&(7/dst->depth))*bpp; | 
|  | for(x=minx; x<=maxx; x++){ | 
|  | y = p0.y + (deltay*(x-p0.x)+deltax/2)/deltax; | 
|  | if(clipr.min.y<=y && y<clipr.max.y){ | 
|  | d = byteaddr(dst, Pt(x, y)); | 
|  | sy = drawreplxy(src->r.min.y, src->r.max.y, y+dsrc.y); | 
|  | s = byteaddr(src, Pt(sx, sy)); | 
|  | *d ^= (*d^*s) & m; | 
|  | } | 
|  | if(++sx >= src->r.max.x) | 
|  | sx = src->r.min.x; | 
|  | m >>= bpp; | 
|  | if(m == 0) | 
|  | m = m0; | 
|  | } | 
|  | } | 
|  |  | 
|  | static | 
|  | void | 
|  | verliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr) | 
|  | { | 
|  | int x, y, sx, sy, deltay, deltax, miny, maxy; | 
|  | int bpp, m, m0; | 
|  | uchar *d, *s; | 
|  |  | 
|  | deltax = p1.x - p0.x; | 
|  | deltay = p1.y - p0.y; | 
|  | sy = drawreplxy(src->r.min.y, src->r.max.y, p0.y+dsrc.y); | 
|  | miny = lmax(p0.y, clipr.min.y); | 
|  | maxy = lmin(p1.y, clipr.max.y-1); | 
|  | bpp = dst->depth; | 
|  | m0 = 0xFF^(0xFF>>bpp); | 
|  | for(y=miny; y<=maxy; y++){ | 
|  | if(deltay == 0)	/* degenerate line */ | 
|  | x = p0.x; | 
|  | else | 
|  | x = p0.x + (deltax*(y-p0.y)+deltay/2)/deltay; | 
|  | if(clipr.min.x<=x && x<clipr.max.x){ | 
|  | m = m0 >> (x&(7/dst->depth))*bpp; | 
|  | d = byteaddr(dst, Pt(x, y)); | 
|  | sx = drawreplxy(src->r.min.x, src->r.max.x, x+dsrc.x); | 
|  | s = byteaddr(src, Pt(sx, sy)); | 
|  | *d ^= (*d^*s) & m; | 
|  | } | 
|  | if(++sy >= src->r.max.y) | 
|  | sy = src->r.min.y; | 
|  | } | 
|  | } | 
|  |  | 
|  | static | 
|  | void | 
|  | horline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr) | 
|  | { | 
|  | int x, y, deltay, deltax, minx, maxx; | 
|  | int bpp, m, m0; | 
|  | uchar *d, *s; | 
|  |  | 
|  | deltax = p1.x - p0.x; | 
|  | deltay = p1.y - p0.y; | 
|  | minx = lmax(p0.x, clipr.min.x); | 
|  | maxx = lmin(p1.x, clipr.max.x-1); | 
|  | bpp = dst->depth; | 
|  | m0 = 0xFF^(0xFF>>bpp); | 
|  | m = m0 >> (minx&(7/dst->depth))*bpp; | 
|  | for(x=minx; x<=maxx; x++){ | 
|  | y = p0.y + (deltay*(x-p0.x)+deltay/2)/deltax; | 
|  | if(clipr.min.y<=y && y<clipr.max.y){ | 
|  | d = byteaddr(dst, Pt(x, y)); | 
|  | s = byteaddr(src, addpt(dsrc, Pt(x, y))); | 
|  | *d ^= (*d^*s) & m; | 
|  | } | 
|  | m >>= bpp; | 
|  | if(m == 0) | 
|  | m = m0; | 
|  | } | 
|  | } | 
|  |  | 
|  | static | 
|  | void | 
|  | verline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr) | 
|  | { | 
|  | int x, y, deltay, deltax, miny, maxy; | 
|  | int bpp, m, m0; | 
|  | uchar *d, *s; | 
|  |  | 
|  | deltax = p1.x - p0.x; | 
|  | deltay = p1.y - p0.y; | 
|  | miny = lmax(p0.y, clipr.min.y); | 
|  | maxy = lmin(p1.y, clipr.max.y-1); | 
|  | bpp = dst->depth; | 
|  | m0 = 0xFF^(0xFF>>bpp); | 
|  | for(y=miny; y<=maxy; y++){ | 
|  | if(deltay == 0)	/* degenerate line */ | 
|  | x = p0.x; | 
|  | else | 
|  | x = p0.x + deltax*(y-p0.y)/deltay; | 
|  | if(clipr.min.x<=x && x<clipr.max.x){ | 
|  | m = m0 >> (x&(7/dst->depth))*bpp; | 
|  | d = byteaddr(dst, Pt(x, y)); | 
|  | s = byteaddr(src, addpt(dsrc, Pt(x, y))); | 
|  | *d ^= (*d^*s) & m; | 
|  | } | 
|  | } | 
|  | } | 
|  | #endif /* NOTUSED */ | 
|  |  | 
|  | static Memimage* | 
|  | membrush(int radius) | 
|  | { | 
|  | static Memimage *brush; | 
|  | static int brushradius; | 
|  |  | 
|  | if(brush==nil || brushradius!=radius){ | 
|  | freememimage(brush); | 
|  | brush = allocmemimage(Rect(0, 0, 2*radius+1, 2*radius+1), memopaque->chan); | 
|  | if(brush != nil){ | 
|  | memfillcolor(brush, DTransparent);	/* zeros */ | 
|  | memellipse(brush, Pt(radius, radius), radius, radius, -1, memopaque, Pt(radius, radius), S); | 
|  | } | 
|  | brushradius = radius; | 
|  | } | 
|  | return brush; | 
|  | } | 
|  |  | 
|  | static | 
|  | void | 
|  | discend(Point p, int radius, Memimage *dst, Memimage *src, Point dsrc, int op) | 
|  | { | 
|  | Memimage *disc; | 
|  | Rectangle r; | 
|  |  | 
|  | disc = membrush(radius); | 
|  | if(disc != nil){ | 
|  | r.min.x = p.x - radius; | 
|  | r.min.y = p.y - radius; | 
|  | r.max.x = p.x + radius+1; | 
|  | r.max.y = p.y + radius+1; | 
|  | memdraw(dst, r, src, addpt(r.min, dsrc), disc, Pt(0,0), op); | 
|  | } | 
|  | } | 
|  |  | 
|  | static | 
|  | void | 
|  | arrowend(Point tip, Point *pp, int end, int sin, int cos, int radius) | 
|  | { | 
|  | int x1, x2, x3; | 
|  |  | 
|  | /* before rotation */ | 
|  | if(end == Endarrow){ | 
|  | x1 = Arrow1; | 
|  | x2 = Arrow2; | 
|  | x3 = Arrow3; | 
|  | }else{ | 
|  | x1 = (end>>5) & 0x1FF;	/* distance along line from end of line to tip */ | 
|  | x2 = (end>>14) & 0x1FF;	/* distance along line from barb to tip */ | 
|  | x3 = (end>>23) & 0x1FF;	/* distance perpendicular from edge of line to barb */ | 
|  | } | 
|  |  | 
|  | /* comments follow track of right-facing arrowhead */ | 
|  | pp->x = tip.x+((2*radius+1)*sin/2-x1*cos);		/* upper side of shaft */ | 
|  | pp->y = tip.y-((2*radius+1)*cos/2+x1*sin); | 
|  | pp++; | 
|  | pp->x = tip.x+((2*radius+2*x3+1)*sin/2-x2*cos);		/* upper barb */ | 
|  | pp->y = tip.y-((2*radius+2*x3+1)*cos/2+x2*sin); | 
|  | pp++; | 
|  | pp->x = tip.x; | 
|  | pp->y = tip.y; | 
|  | pp++; | 
|  | pp->x = tip.x+(-(2*radius+2*x3+1)*sin/2-x2*cos);	/* lower barb */ | 
|  | pp->y = tip.y-(-(2*radius+2*x3+1)*cos/2+x2*sin); | 
|  | pp++; | 
|  | pp->x = tip.x+(-(2*radius+1)*sin/2-x1*cos);		/* lower side of shaft */ | 
|  | pp->y = tip.y+((2*radius+1)*cos/2-x1*sin); | 
|  | } | 
|  |  | 
|  | void | 
|  | _memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, Rectangle clipr, int op) | 
|  | { | 
|  | /* | 
|  | * BUG: We should really really pick off purely horizontal and purely | 
|  | * vertical lines and handle them separately with calls to memimagedraw | 
|  | * on rectangles. | 
|  | */ | 
|  |  | 
|  | int hor; | 
|  | int sin, cos, dx, dy, t; | 
|  | Rectangle oclipr, r; | 
|  | Point q, pts[10], *pp, d; | 
|  |  | 
|  | if(radius < 0) | 
|  | return; | 
|  | if(rectclip(&clipr, dst->r) == 0) | 
|  | return; | 
|  | if(rectclip(&clipr, dst->clipr) == 0) | 
|  | return; | 
|  | d = subpt(sp, p0); | 
|  | if(rectclip(&clipr, rectsubpt(src->clipr, d)) == 0) | 
|  | return; | 
|  | if((src->flags&Frepl)==0 && rectclip(&clipr, rectsubpt(src->r, d))==0) | 
|  | return; | 
|  | /* this means that only verline() handles degenerate lines (p0==p1) */ | 
|  | hor = (abs(p1.x-p0.x) > abs(p1.y-p0.y)); | 
|  | /* | 
|  | * Clipping is a little peculiar.  We can't use Sutherland-Cohen | 
|  | * clipping because lines are wide.  But this is probably just fine: | 
|  | * we do all math with the original p0 and p1, but clip when deciding | 
|  | * what pixels to draw.  This means the layer code can call this routine, | 
|  | * using clipr to define the region being written, and get the same set | 
|  | * of pixels regardless of the dicing. | 
|  | */ | 
|  | if((hor && p0.x>p1.x) || (!hor && p0.y>p1.y)){ | 
|  | q = p0; | 
|  | p0 = p1; | 
|  | p1 = q; | 
|  | t = end0; | 
|  | end0 = end1; | 
|  | end1 = t; | 
|  | } | 
|  |  | 
|  | if((p0.x == p1.x || p0.y == p1.y) && (end0&0x1F) == Endsquare && (end1&0x1F) == Endsquare){ | 
|  | r.min = p0; | 
|  | r.max = p1; | 
|  | if(p0.x == p1.x){ | 
|  | r.min.x -= radius; | 
|  | r.max.x += radius+1; | 
|  | } | 
|  | else{ | 
|  | r.min.y -= radius; | 
|  | r.max.y += radius+1; | 
|  | } | 
|  | oclipr = dst->clipr; | 
|  | dst->clipr = clipr; | 
|  | memimagedraw(dst, r, src, sp, memopaque, sp, op); | 
|  | dst->clipr = oclipr; | 
|  | return; | 
|  | } | 
|  |  | 
|  | /*    Hard: */ | 
|  | /* draw thick line using polygon fill */ | 
|  | icossin2(p1.x-p0.x, p1.y-p0.y, &cos, &sin); | 
|  | dx = (sin*(2*radius+1))/2; | 
|  | dy = (cos*(2*radius+1))/2; | 
|  | pp = pts; | 
|  | oclipr = dst->clipr; | 
|  | dst->clipr = clipr; | 
|  | q.x = ICOSSCALE*p0.x+ICOSSCALE/2-cos/2; | 
|  | q.y = ICOSSCALE*p0.y+ICOSSCALE/2-sin/2; | 
|  | switch(end0 & 0x1F){ | 
|  | case Enddisc: | 
|  | discend(p0, radius, dst, src, d, op); | 
|  | /* fall through */ | 
|  | case Endsquare: | 
|  | default: | 
|  | pp->x = q.x-dx; | 
|  | pp->y = q.y+dy; | 
|  | pp++; | 
|  | pp->x = q.x+dx; | 
|  | pp->y = q.y-dy; | 
|  | pp++; | 
|  | break; | 
|  | case Endarrow: | 
|  | arrowend(q, pp, end0, -sin, -cos, radius); | 
|  | _memfillpolysc(dst, pts, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op); | 
|  | pp[1] = pp[4]; | 
|  | pp += 2; | 
|  | } | 
|  | q.x = ICOSSCALE*p1.x+ICOSSCALE/2+cos/2; | 
|  | q.y = ICOSSCALE*p1.y+ICOSSCALE/2+sin/2; | 
|  | switch(end1 & 0x1F){ | 
|  | case Enddisc: | 
|  | discend(p1, radius, dst, src, d, op); | 
|  | /* fall through */ | 
|  | case Endsquare: | 
|  | default: | 
|  | pp->x = q.x+dx; | 
|  | pp->y = q.y-dy; | 
|  | pp++; | 
|  | pp->x = q.x-dx; | 
|  | pp->y = q.y+dy; | 
|  | pp++; | 
|  | break; | 
|  | case Endarrow: | 
|  | arrowend(q, pp, end1, sin, cos, radius); | 
|  | _memfillpolysc(dst, pp, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op); | 
|  | pp[1] = pp[4]; | 
|  | pp += 2; | 
|  | } | 
|  | _memfillpolysc(dst, pts, pp-pts, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 0, 10, 1, op); | 
|  | dst->clipr = oclipr; | 
|  | return; | 
|  | } | 
|  |  | 
|  | void | 
|  | memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, int op) | 
|  | { | 
|  | _memimageline(dst, p0, p1, end0, end1, radius, src, sp, dst->clipr, op); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Simple-minded conservative code to compute bounding box of line. | 
|  | * Result is probably a little larger than it needs to be. | 
|  | */ | 
|  | static | 
|  | void | 
|  | addbbox(Rectangle *r, Point p) | 
|  | { | 
|  | if(r->min.x > p.x) | 
|  | r->min.x = p.x; | 
|  | if(r->min.y > p.y) | 
|  | r->min.y = p.y; | 
|  | if(r->max.x < p.x+1) | 
|  | r->max.x = p.x+1; | 
|  | if(r->max.y < p.y+1) | 
|  | r->max.y = p.y+1; | 
|  | } | 
|  |  | 
|  | int | 
|  | memlineendsize(int end) | 
|  | { | 
|  | int x3; | 
|  |  | 
|  | if((end&0x3F) != Endarrow) | 
|  | return 0; | 
|  | if(end == Endarrow) | 
|  | x3 = Arrow3; | 
|  | else | 
|  | x3 = (end>>23) & 0x1FF; | 
|  | return x3; | 
|  | } | 
|  |  | 
|  | Rectangle | 
|  | memlinebbox(Point p0, Point p1, int end0, int end1, int radius) | 
|  | { | 
|  | Rectangle r, r1; | 
|  | int extra; | 
|  |  | 
|  | r.min.x = 10000000; | 
|  | r.min.y = 10000000; | 
|  | r.max.x = -10000000; | 
|  | r.max.y = -10000000; | 
|  | extra = lmax(memlineendsize(end0), memlineendsize(end1)); | 
|  | r1 = insetrect(canonrect(Rpt(p0, p1)), -(radius+extra)); | 
|  | addbbox(&r, r1.min); | 
|  | addbbox(&r, r1.max); | 
|  | return r; | 
|  | } |