devdraw: fix mouse warping with multi-monitor on OS X
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/5748043
diff --git a/src/cmd/devdraw/cocoa-screen.m b/src/cmd/devdraw/cocoa-screen.m
index 9cc0e13..81ee039 100644
--- a/src/cmd/devdraw/cocoa-screen.m
+++ b/src/cmd/devdraw/cocoa-screen.m
@@ -1035,11 +1035,11 @@
in.mpos = NSMakePoint(p.x, p.y); // race condition
- r = [[WIN screen] frame];
-
q = [win.content convertPoint:in.mpos toView:nil];
q = [WIN convertBaseToScreen:q];
- q.y = r.size.height - q.y;
+
+ r = [[[NSScreen screens] objectAtIndex:0] frame];
+ q.y = r.size.height - q.y; /* Quartz is top-left-based here */
CGWarpMouseCursorPosition(NSPointToCGPoint(q));
}