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<tr><td width=20><td><b>KEYBOARD(3)</b><td align=right><b>KEYBOARD(3)</b>
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<p><font size=+1><b>NAME </b></font><br>
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initkeyboard, ctlkeyboard, closekeyboard &ndash; keyboard control<br>
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<p><font size=+1><b>SYNOPSIS </b></font><br>
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<tt><font size=+1>#include &lt;u.h&gt;<br>
#include &lt;libc.h&gt;<br>
#include &lt;thread.h&gt;<br>
#include &lt;keyboard.h&gt;<br>
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<tt><font size=+1>Keyboardctl &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*initkeyboard(char *file)<br>
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<tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ctlkeyboard(Keyboardctl *kc, char *msg)<br>
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<tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;closekeyboard(Keyboard *kc)<br>
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<p><font size=+1><b>DESCRIPTION </b></font><br>
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These functions access and control a keyboard interface for character-at-a-time
I/O in a multi-threaded environment, usually in combination with
<a href="../man3/mouse.html"><i>mouse</i>(3)</a>. They use the message-passing <tt><font size=+1>Channel</font></tt> interface in the
threads library (see <a href="../man3/thread.html"><i>thread</i>(3)</a>); programs that wish a more event-driven,
single-threaded approach
should use <a href="../man3/event.html"><i>event</i>(3)</a>.
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<i>Initkeyboard</i> opens a connection to the keyboard and returns a
<tt><font size=+1>Keyboardctl</font></tt> structure:<br>
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<tt><font size=+1>typedef struct Keyboardct Keyboardctl;<br>
struct Keyboardctl<br>
{<br>
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Channel *c; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* chan(Rune[20]) */<br>
char &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*file;<br>
int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;consfd; &nbsp;&nbsp;&nbsp;&nbsp;/* to cons file */<br>
int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ctlfd; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* to ctl file */<br>
int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pid; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* of slave proc */<br>
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};<br>
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The argument to <i>initkeyboard</i> is ignored (on Plan 9, it is the
name of the keyboard device).
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Once the <tt><font size=+1>Keyboardctl</font></tt> is set up a message containing a <tt><font size=+1>Rune</font></tt> will
be sent on the <tt><font size=+1>Channel Keyboardctl.c</font></tt> to report each character
read from the device.
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<i>Ctlkeyboard</i> is used to set the state of the interface, typically
to turn raw mode on and off. It writes the string <i>msg</i> to the control
file associated with the device, which is assumed to be the regular
device file name with the string <tt><font size=+1>ctl</font></tt> appended.
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<i>Closekeyboard</i> closes the file descriptors associated with the
keyboard, kills the slave processes, and frees the <tt><font size=+1>Keyboardctl</font></tt>
structure.
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<p><font size=+1><b>SOURCE </b></font><br>
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<tt><font size=+1>/usr/local/plan9/src/libdraw<br>
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<p><font size=+1><b>SEE ALSO </b></font><br>
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<a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man3/event.html"><i>event</i>(3)</a>, <a href="../man3/thread.html"><i>thread</i>(3)</a>.<br>
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<p><font size=+1><b>BUGS </b></font><br>
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Because the interface delivers complete runes, there is no way
to report lesser actions such as shift keys or even individual
bytes.<br>
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