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| <tr><td width=20><td><b>ALLOCIMAGE(3)</b><td align=right><b>ALLOCIMAGE(3)</b> |
| <tr><td width=20><td colspan=2> |
| <br> |
| <p><font size=+1><b>NAME </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| allocimage, allocimagemix, freeimage, nameimage, namedimage, setalpha, |
| loadimage, cloadimage, unloadimage, readimage, writeimage, bytesperline, |
| wordsperline – allocating, freeing, reading, writing images<br> |
| |
| </table> |
| <p><font size=+1><b>SYNOPSIS </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
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| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| <tt><font size=+1>#include <u.h><br> |
| #include <libc.h><br> |
| #include <draw.h><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>Image *allocimage(Display *d, Rectangle r, <br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| ulong chan, int repl, int col)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| </table> |
| |
| </table> |
| </font></tt> |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
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| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
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| |
| |
| </table> |
| |
| </table> |
| <tt><font size=+1>Image *allocimagemix(Display *d, ulong one, ulong three)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>void freeimage(Image *i)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>int nameimage(Image *i, char *name, int in)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>Image *namedimage(Display *d, char *name)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>ulong setalpha(ulong color, uchar alpha)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>int loadimage(Image *i, Rectangle r, uchar *data, int ndata)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>int cloadimage(Image *i, Rectangle r, uchar *data, int ndata)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>int unloadimage(Image *i, Rectangle r, uchar *data, int ndata)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>Image *readimage(Display *d, int fd, int dolock)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>int writeimage(int fd, Image *i, int dolock)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>int bytesperline(Rectangle r, int d)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>int wordsperline(Rectangle r, int d)<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| </font></tt> |
| <tt><font size=+1>enum<br> |
| {<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| DOpaque = 0xFFFFFFFF,<br> |
| DTransparent = 0x00000000,<br> |
| DBlack = 0x000000FF,<br> |
| DWhite = 0xFFFFFFFF,<br> |
| DRed = 0xFF0000FF,<br> |
| DGreen = 0x00FF00FF,<br> |
| DBlue = 0x0000FFFF,<br> |
| DCyan = 0x00FFFFFF,<br> |
| DMagenta = 0xFF00FFFF,<br> |
| DYellow = 0xFFFF00FF,<br> |
| DPaleyellow = 0xFFFFAAFF,<br> |
| DDarkyellow = 0xEEEE9EFF,<br> |
| DDarkgreen = 0x448844FF,<br> |
| DPalegreen = 0xAAFFAAFF,<br> |
| DMedgreen = 0x88CC88FF,<br> |
| DDarkblue = 0x000055FF,<br> |
| DPalebluegreen = 0xAAFFFFFF,<br> |
| DPaleblue = 0x0000BBFF,<br> |
| DBluegreen = 0x008888FF,<br> |
| DGreygreen = 0x55AAAAFF,<br> |
| DPalegreygreen = 0x9EEEEEFF,<br> |
| DYellowgreen = 0x99994CFF,<br> |
| DMedblue = 0x000099FF,<br> |
| DGreyblue = 0x005DBBFF,<br> |
| DPalegreyblue = 0x4993DDFF,<br> |
| DPurpleblue = 0x8888CCFF,<br> |
| DNotacolor = 0xFFFFFF00,<br> |
| DNofill = DNotacolor,<br> |
| <br> |
| |
| </table> |
| };<br> |
| </font></tt> |
| </table> |
| <p><font size=+1><b>DESCRIPTION </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| A new <tt><font size=+1>Image</font></tt> on <tt><font size=+1>Display d</font></tt> is allocated with <tt><font size=+1>allocimage</font></tt>; it will |
| have the rectangle, pixel channel format, and replication flag |
| given by its arguments. Convenient pixel channels like <tt><font size=+1>GREY1</font></tt>, |
| <tt><font size=+1>GREY2</font></tt>, <tt><font size=+1>CMAP8</font></tt>, <tt><font size=+1>RGB16</font></tt>, <tt><font size=+1>RGB24</font></tt>, and <tt><font size=+1>RGBA32</font></tt> are predefined. All the |
| new image’s pixels will have initial value <i>col</i>. If <i>col |
| </i>is <tt><font size=+1>DNofill</font></tt>, no initialization is done. Representative useful values |
| of color are predefined: <tt><font size=+1>DBlack</font></tt>, <tt><font size=+1>DWhite</font></tt>, <tt><font size=+1>DRed</font></tt>, and so on. Colors |
| are specified by 32-bit numbers comprising, from most to least |
| significant byte, 8-bit values for red, green, blue, and alpha. |
| The values correspond to illumination, so 0 is black |
| and 255 is white. Similarly, for alpha 0 is transparent and 255 |
| is opaque. The <i>id</i> field will have been set to the identifying |
| number used by <tt><font size=+1>/dev/draw</font></tt> (see <a href="../man3/draw.html"><i>draw</i>(3)</a>), and the <i>cache</i> field will |
| be zero. If <i>repl</i> is true, the clip rectangle is set to a very |
| large region; if false, it is set to <i>r</i>. The <i>depth</i> field will be |
| set to the |
| number of bits per pixel specified by the channel descriptor (see |
| <a href="../man7/image.html"><i>image</i>(7)</a>). <i>Allocimage</i> returns 0 if the server has run out of image |
| memory. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Allocimagemix</i> is used to allocate background colors. On 8-bit |
| color-mapped displays, it returns a 2x2 replicated image with one |
| pixel colored the color <i>one</i> and the other three with <i>three</i>. (This |
| simulates a wider range of tones than can be represented by a |
| single pixel value on a color-mapped display.) On true color |
| displays, it returns a 1x1 replicated image whose pixel is the |
| result of mixing the two colors in a one to three ratio. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Freeimage</i> frees the resources used by its argument image. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Nameimage</i> publishes in the server the image <i>i</i> under the given |
| <i>name</i>. If <i>in</i> is non-zero, the image is published; otherwise <i>i</i> must |
| be already named <i>name</i> and it is withdrawn from publication. <i>Namedimage</i> |
| returns a reference to the image published under the given <i>name</i> |
| on <tt><font size=+1>Display</font></tt> <i>d</i>. These routines permit |
| unrelated applications sharing a display to share an image; for |
| example they provide the mechanism behind <tt><font size=+1>getwindow</font></tt> (see <a href="../man3/graphics.html"><i>graphics</i>(3)</a>). |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| The RGB values in a color are <i>premultiplied</i> by the alpha value; |
| for example, a 50% red is <tt><font size=+1>0x7F00007F</font></tt> not <tt><font size=+1>0xFF00007F</font></tt>. The function |
| <i>setalpha</i> performs the alpha computation on a given <tt><font size=+1>color</font></tt>, ignoring |
| its initial alpha value, multiplying the components by the supplied |
| <tt><font size=+1>alpha</font></tt>. For example, to make a 50% red |
| color value, one could execute <tt><font size=+1>setalpha(DRed, 0x7F)</font></tt>. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| The remaining functions deal with moving groups of pixel values |
| between image and user space or external files. There is a fixed |
| format for the exchange and storage of image data (see <a href="../man7/image.html"><i>image</i>(7)</a>). |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Unloadimage</i> reads a rectangle of pixels from image <i>i</i> into <i>data</i>, |
| whose length is specified by <i>ndata</i>. It is an error if <i>ndata</i> is |
| too small to accommodate the pixels. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Loadimage</i> replaces the specified rectangle in image <i>i</i> with the |
| <i>ndata</i> bytes of <i>data</i>. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| The pixels are presented one horizontal line at a time, starting |
| with the top-left pixel of <i>r</i>. In the data processed by these routines, |
| each scan line starts with a new byte in the array, leaving the |
| last byte of the previous line partially empty, if necessary. |
| Pixels are packed as tightly as possible within <i>data</i>, regardless |
| of |
| the rectangle being extracted. Bytes are filled from most to least |
| significant bit order, as the <i>x</i> coordinate increases, aligned |
| so <i>x</i>=0 would appear as the leftmost pixel of its byte. Thus, for |
| <tt><font size=+1>depth</font></tt> 1, the pixel at <i>x</i> offset 165 within the rectangle will be |
| in a <i>data</i> byte at bit-position <tt><font size=+1>0x04</font></tt> regardless of the overall |
| rectangle: 165 mod 8 equals 5, and <tt><font size=+1>0x80 >> 5</font></tt> equals <tt><font size=+1>0x04</font></tt>. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <tt><font size=+1>Cloadimage</font></tt> does the same as <i>loadimage</i>, but for <i>ndata</i> bytes of |
| compressed image <i>data</i> (see <a href="../man7/image.html"><i>image</i>(7)</a>). On each call to <i>cloadimage,</i> |
| the <i>data</i> must be at the beginning of a compressed data block, |
| in particular, it should start with the <tt><font size=+1>y</font></tt> coordinate and data |
| length for the block. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Loadimage</i>, <i>cloadimage</i>, and <i>unloadimage</i> return the number of bytes |
| copied. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Readimage</i> creates an image from data contained in an external |
| file (see <a href="../man7/image.html"><i>image</i>(7)</a> for the file format); <i>fd</i> is a file descriptor |
| obtained by opening such a file for reading. The returned image |
| is allocated using <i>allocimage</i>. The <i>dolock</i> flag specifies whether |
| the <tt><font size=+1>Display</font></tt> should be synchronized for multithreaded access; |
| single-threaded programs can leave it zero. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Writeimage</i> writes image <i>i</i> onto file descriptor <i>fd</i>, which should |
| be open for writing. The format is as described for <i>readimage</i>. |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Readimage</i> and <i>writeimage</i> do not close <i>fd</i>. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| <i>Bytesperline</i> and <i>wordsperline</i> return the number of bytes or words |
| occupied in memory by one scan line of rectangle <i>r</i> in an image |
| with <i>d</i> bits per pixel.<br> |
| |
| </table> |
| <p><font size=+1><b>EXAMPLE </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| To allocate a single-pixel replicated image that may be used to |
| paint a region red,<br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| <tt><font size=+1>red = allocimage(display, Rect(0, 0, 1, 1), RGB24, 1, DRed);<br> |
| </font></tt> |
| </table> |
| |
| </table> |
| <p><font size=+1><b>SOURCE </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| <tt><font size=+1>/usr/local/plan9/src/libdraw<br> |
| </font></tt> |
| </table> |
| <p><font size=+1><b>SEE ALSO </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man7/image.html"><i>image</i>(7)</a><br> |
| |
| </table> |
| <p><font size=+1><b>DIAGNOSTICS </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| These functions return pointer 0 or integer –1 on failure, usually |
| due to insufficient memory. |
| <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> |
| |
| May set <i>errstr</i>.<br> |
| |
| </table> |
| <p><font size=+1><b>BUGS </b></font><br> |
| |
| <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> |
| |
| <tt><font size=+1>Depth</font></tt> must be a divisor or multiple of 8.<br> |
| |
| </table> |
| |
| <td width=20> |
| <tr height=20><td> |
| </table> |
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