Initial import.
diff --git a/src/libdraw/bezier.c b/src/libdraw/bezier.c
new file mode 100644
index 0000000..dca61bc
--- /dev/null
+++ b/src/libdraw/bezier.c
@@ -0,0 +1,244 @@
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+
+#define	PINC	32		/* realloc granularity */
+
+typedef struct Plist Plist;
+struct Plist
+{
+	Point *p;
+	int np;			/* -1 if malloc/realloc failed */
+};
+
+static void
+appendpt(Plist *l, Point p)
+{
+	if(l->np == -1)
+		return;
+	if(l->np == 0)
+		l->p = malloc(PINC*sizeof(Point));
+	else if(l->np%PINC == 0)
+		l->p = realloc(l->p, (l->np+PINC)*sizeof(Point));
+	if(l->p == 0){
+		l->np = -1;
+		return;
+	}
+	l->p[l->np++] = p;
+}
+
+static int
+normsq(Point p)
+{
+	return p.x*p.x+p.y*p.y;
+}
+
+static int
+psdist(Point p, Point a, Point b)
+{
+	int num, den;
+
+	p = subpt(p, a);
+	b = subpt(b, a);
+	num = p.x*b.x + p.y*b.y;
+	if(num <= 0)
+		return normsq(p);
+	den = normsq(b);
+	if(num >= den)
+		return normsq(subpt(b, p));
+	return normsq(subpt(divpt(mulpt(b, num), den), p));
+}
+
+/*
+ * Convert cubic Bezier curve control points to polyline
+ * vertices.  Leaves the last vertex off, so you can continue
+ * with another curve.
+ */
+static void
+bpts1(Plist *l, Point p0, Point p1, Point p2, Point p3, int scale)
+{
+	Point p01, p12, p23, p012, p123, p0123;
+	Point tp0, tp1, tp2, tp3;
+	tp0=divpt(p0, scale);
+	tp1=divpt(p1, scale);
+	tp2=divpt(p2, scale);
+	tp3=divpt(p3, scale);
+	if(psdist(tp1, tp0, tp3)<=1 && psdist(tp2, tp0, tp3)<=1){
+		appendpt(l, tp0);
+		appendpt(l, tp1);
+		appendpt(l, tp2);
+	}
+	else{
+		/*
+		 * if scale factor is getting too big for comfort,
+		 * rescale now & concede the rounding error
+		 */
+		if(scale>(1<<12)){
+			p0=tp0;
+			p1=tp1;
+			p2=tp2;
+			p3=tp3;
+			scale=1;
+		}
+		p01=addpt(p0, p1);
+		p12=addpt(p1, p2);
+		p23=addpt(p2, p3);
+		p012=addpt(p01, p12);
+		p123=addpt(p12, p23);
+		p0123=addpt(p012, p123);
+		bpts1(l, mulpt(p0, 8), mulpt(p01, 4), mulpt(p012, 2), p0123, scale*8);
+		bpts1(l, p0123, mulpt(p123, 2), mulpt(p23, 4), mulpt(p3, 8), scale*8);
+	}
+}
+
+static void
+bpts(Plist *l, Point p0, Point p1, Point p2, Point p3)
+{
+	bpts1(l, p0, p1, p2, p3, 1);
+}
+
+static void
+bezierpts(Plist *l, Point p0, Point p1, Point p2, Point p3)
+{
+	bpts(l, p0, p1, p2, p3);
+	appendpt(l, p3);
+}
+
+static void
+_bezsplinepts(Plist *l, Point *pt, int npt)
+{
+	Point *p, *ep;
+	Point a, b, c, d;
+	int periodic;
+
+	if(npt<3)
+		return;
+	ep = &pt[npt-3];
+	periodic = eqpt(pt[0], ep[2]);
+	if(periodic){
+		a = divpt(addpt(ep[1], pt[0]), 2);
+		b = divpt(addpt(ep[1], mulpt(pt[0], 5)), 6);
+		c = divpt(addpt(mulpt(pt[0], 5), pt[1]), 6);
+		d = divpt(addpt(pt[0], pt[1]), 2);
+		bpts(l, a, b, c, d);
+	}
+	for(p=pt; p<=ep; p++){
+		if(p==pt && !periodic){
+			a = p[0];
+			b = divpt(addpt(p[0], mulpt(p[1], 2)), 3);
+		}
+		else{
+			a = divpt(addpt(p[0], p[1]), 2);
+			b = divpt(addpt(p[0], mulpt(p[1], 5)), 6);
+		}
+		if(p==ep && !periodic){
+			c = divpt(addpt(mulpt(p[1], 2), p[2]), 3);
+			d = p[2];
+		}
+		else{
+			c = divpt(addpt(mulpt(p[1], 5), p[2]), 6);
+			d = divpt(addpt(p[1], p[2]), 2);
+		}
+		bpts(l, a, b, c, d);
+	}
+	appendpt(l, d);
+}
+
+int
+bezsplinepts(Point *pt, int npt, Point **pp)
+{
+	Plist l;
+	l.np = 0;
+	l.p = nil;
+	_bezsplinepts(&l, pt, npt);
+	*pp  = l.p;
+	return l.np;
+}
+
+int
+bezier(Image *dst, Point p0, Point p1, Point p2, Point p3, int end0, int end1, int radius, Image *src, Point sp)
+{
+	return bezierop(dst, p0, p1, p2, p3, end0, end1, radius, src, sp, SoverD);
+}
+
+int
+bezierop(Image *dst, Point p0, Point p1, Point p2, Point p3, int end0, int end1, int radius, Image *src, Point sp, Drawop op)
+{
+	Plist l;
+
+	l.np = 0;
+	bezierpts(&l, p0, p1, p2, p3);
+	if(l.np == -1)
+		return 0;
+	if(l.np != 0){
+		polyop(dst, l.p, l.np, end0, end1, radius, src, addpt(subpt(sp, p0), l.p[0]), op);
+		free(l.p);
+	}
+	return 1;
+}
+
+int
+bezspline(Image *dst, Point *pt, int npt, int end0, int end1, int radius, Image *src, Point sp)
+{
+	return bezsplineop(dst, pt, npt, end0, end1, radius, src, sp, SoverD);
+}
+
+int
+bezsplineop(Image *dst, Point *pt, int npt, int end0, int end1, int radius, Image *src, Point sp, Drawop op)
+{
+	Plist l;
+
+	l.np = 0;
+	_bezsplinepts(&l, pt, npt);
+	if(l.np==-1)
+		return 0;
+	if(l.np != 0){
+		polyop(dst, l.p, l.np, end0, end1, radius, src, addpt(subpt(sp, pt[0]), l.p[0]), op);
+		free(l.p);
+	}
+	return 1;
+}
+
+int
+fillbezier(Image *dst, Point p0, Point p1, Point p2, Point p3, int w, Image *src, Point sp)
+{
+	return fillbezierop(dst, p0, p1, p2, p3, w, src, sp, SoverD);
+}
+
+int
+fillbezierop(Image *dst, Point p0, Point p1, Point p2, Point p3, int w, Image *src, Point sp, Drawop op)
+{
+	Plist l;
+
+	l.np = 0;
+	bezierpts(&l, p0, p1, p2, p3);
+	if(l.np == -1)
+		return 0;
+	if(l.np != 0){
+		fillpolyop(dst, l.p, l.np, w, src, addpt(subpt(sp, p0), l.p[0]), op);
+		free(l.p);
+	}
+	return 1;
+}
+
+int
+fillbezspline(Image *dst, Point *pt, int npt, int w, Image *src, Point sp)
+{
+	return fillbezsplineop(dst, pt, npt, w, src, sp, SoverD);
+}
+
+int
+fillbezsplineop(Image *dst, Point *pt, int npt, int w, Image *src, Point sp, Drawop op)
+{
+	Plist l;
+
+	l.np = 0;
+	_bezsplinepts(&l, pt, npt);
+	if(l.np == -1)
+		return 0;
+	if(l.np > 0){
+		fillpolyop(dst, l.p, l.np, w, src, addpt(subpt(sp, pt[0]), l.p[0]), op);
+		free(l.p);
+	}
+	return 1;
+}