Initial revision
diff --git a/src/libdraw/alloc.c b/src/libdraw/alloc.c
new file mode 100644
index 0000000..50b96fd
--- /dev/null
+++ b/src/libdraw/alloc.c
@@ -0,0 +1,237 @@
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+
+Image*
+allocimage(Display *d, Rectangle r, u32int chan, int repl, u32int val)
+{
+	return _allocimage(nil, d, r, chan, repl, val, 0, 0);
+}
+
+Image*
+_allocimage(Image *ai, Display *d, Rectangle r, u32int chan, int repl, u32int val, int screenid, int refresh)
+{
+	uchar *a;
+	char *err;
+	Image *i;
+	Rectangle clipr;
+	int id;
+	int depth;
+
+	err = 0;
+	i = 0;
+
+	if(chan == 0){
+		werrstr("bad channel descriptor");
+		return nil;
+	}
+
+	depth = chantodepth(chan);
+	if(depth == 0){
+		err = "bad channel descriptor";
+    Error:
+		if(err)
+			werrstr("allocimage: %s", err);
+		else
+			werrstr("allocimage: %r");
+		free(i);
+		return 0;
+	}
+
+	/* flush pending data so we don't get error allocating the image */
+	flushimage(d, 0);
+	a = bufimage(d, 1+4+4+1+4+1+4*4+4*4+4);
+	if(a == 0)
+		goto Error;
+	d->imageid++;
+	id = d->imageid;
+	a[0] = 'b';
+	BPLONG(a+1, id);
+	BPLONG(a+5, screenid);
+	a[9] = refresh;
+	BPLONG(a+10, chan);
+	a[14] = repl;
+	BPLONG(a+15, r.min.x);
+	BPLONG(a+19, r.min.y);
+	BPLONG(a+23, r.max.x);
+	BPLONG(a+27, r.max.y);
+	if(repl)
+		/* huge but not infinite, so various offsets will leave it huge, not overflow */
+		clipr = Rect(-0x3FFFFFFF, -0x3FFFFFFF, 0x3FFFFFFF, 0x3FFFFFFF);
+	else
+		clipr = r;
+	BPLONG(a+31, clipr.min.x);
+	BPLONG(a+35, clipr.min.y);
+	BPLONG(a+39, clipr.max.x);
+	BPLONG(a+43, clipr.max.y);
+	BPLONG(a+47, val);
+	if(flushimage(d, 0) < 0)
+		goto Error;
+
+	if(ai)
+		i = ai;
+	else{
+		i = malloc(sizeof(Image));
+		if(i == nil){
+			a = bufimage(d, 1+4);
+			if(a){
+				a[0] = 'f';
+				BPLONG(a+1, id);
+				flushimage(d, 0);
+			}
+			goto Error;
+		}
+	}
+	i->display = d;
+	i->id = id;
+	i->depth = depth;
+	i->chan = chan;
+	i->r = r;
+	i->clipr = clipr;
+	i->repl = repl;
+	i->screen = 0;
+	i->next = 0;
+	return i;
+}
+
+Image*
+namedimage(Display *d, char *name)
+{
+	uchar *a;
+	char *err, buf[12*12+1];
+	Image *i;
+	int id, n;
+	u32int chan;
+
+	err = 0;
+	i = 0;
+
+	n = strlen(name);
+	if(n >= 256){
+		err = "name too long";
+    Error:
+		if(err)
+			werrstr("namedimage: %s", err);
+		else
+			werrstr("namedimage: %r");
+		if(i)
+			free(i);
+		return 0;
+	}
+	/* flush pending data so we don't get error allocating the image */
+	flushimage(d, 0);
+	a = bufimage(d, 1+4+1+n+1);
+	if(a == 0)
+		goto Error;
+	d->imageid++;
+	id = d->imageid;
+	a[0] = 'n';
+	BPLONG(a+1, id);
+	a[5] = n;
+	memmove(a+6, name, n);
+	a[6+n] = 'I';
+	if(flushimage(d, 0) < 0)
+		goto Error;
+	if(_drawmsgread(d, buf, sizeof buf) < 12*12)
+		goto Error;
+	buf[12*12] = '\0';
+
+	i = malloc(sizeof(Image));
+	if(i == nil){
+	Error1:
+		a = bufimage(d, 1+4);
+		if(a){
+			a[0] = 'f';
+			BPLONG(a+1, id);
+			flushimage(d, 0);
+		}
+		goto Error;
+	}
+	i->display = d;
+	i->id = id;
+	if((chan=strtochan(buf+2*12))==0){
+		werrstr("bad channel '%.12s' from devdraw", buf+2*12);
+		goto Error1;
+	}
+	i->chan = chan;
+	i->depth = chantodepth(chan);
+	i->repl = atoi(buf+3*12);
+	i->r.min.x = atoi(buf+4*12);
+	i->r.min.y = atoi(buf+5*12);
+	i->r.max.x = atoi(buf+6*12);
+	i->r.max.y = atoi(buf+7*12);
+	i->clipr.min.x = atoi(buf+8*12);
+	i->clipr.min.y = atoi(buf+9*12);
+	i->clipr.max.x = atoi(buf+10*12);
+	i->clipr.max.y = atoi(buf+11*12);
+	i->screen = 0;
+	i->next = 0;
+	return i;
+}
+
+int
+nameimage(Image *i, char *name, int in)
+{
+	uchar *a;
+	int n;
+
+	n = strlen(name);
+	a = bufimage(i->display, 1+4+1+1+n);
+	if(a == 0)
+		return 0;
+	a[0] = 'N';
+	BPLONG(a+1, i->id);
+	a[5] = in;
+	a[6] = n;
+	memmove(a+7, name, n);
+	if(flushimage(i->display, 0) < 0)
+		return 0;
+	return 1;
+}
+
+int
+_freeimage1(Image *i)
+{
+	uchar *a;
+	Display *d;
+	Image *w;
+
+	if(i == 0)
+		return 0;
+	/* make sure no refresh events occur on this if we block in the write */
+	d = i->display;
+	/* flush pending data so we don't get error deleting the image */
+	flushimage(d, 0);
+	a = bufimage(d, 1+4);
+	if(a == 0)
+		return -1;
+	a[0] = 'f';
+	BPLONG(a+1, i->id);
+	if(i->screen){
+		w = d->windows;
+		if(w == i)
+			d->windows = i->next;
+		else
+			while(w){
+				if(w->next == i){
+					w->next = i->next;
+					break;
+				}
+				w = w->next;
+			}
+	}
+	if(flushimage(d, i->screen!=0) < 0)
+		return -1;
+
+	return 0;
+}
+
+int
+freeimage(Image *i)
+{
+	int ret;
+
+	ret = _freeimage1(i);
+	free(i);
+	return ret;
+}