blob: 151c9339f3da835aa05d8d2ad0d071013518a3f2 [file] [log] [blame]
#include "a.h"
/*
* Translate Unicode to HTML by asking tcs(1).
* This way we don't have yet another table.
*/
Rune*
rune2html(Rune r)
{
static Biobuf b;
static int fd = -1;
static Rune **tcscache[256];
int p[2];
char *q;
if(r == '\n')
return L("\n");
if(tcscache[r>>8] && tcscache[r>>8][r&0xFF])
return tcscache[r>>8][r&0xFF];
if(fd < 0){
if(pipe(p) < 0)
sysfatal("pipe: %r");
switch(fork()){
case -1:
sysfatal("fork: %r");
case 0:
dup(p[0], 0);
dup(p[0], 1);
close(p[1]);
execl("tcs", "tcs", "-t", "html", nil);
_exits(0);
default:
close(p[0]);
fd = p[1];
Binit(&b, fd, OREAD);
break;
}
}
fprint(fd, "%C\n", r);
q = Brdline(&b, '\n');
if(q == nil)
sysfatal("tcs: early eof");
q[Blinelen(&b)-1] = 0;
if(tcscache[r>>8] == nil)
tcscache[r>>8] = emalloc(256*sizeof tcscache[0][0]);
tcscache[r>>8][r&0xFF] = erunesmprint("%s", q);
return tcscache[r>>8][r&0xFF];
}
/*
* Translate troff to Unicode by looking in troff's utfmap.
* This way we don't have yet another hard-coded table.
*/
typedef struct Trtab Trtab;
struct Trtab
{
char t[3];
Rune r;
};
static Trtab trtab[200];
int ntrtab;
static Trtab trinit[] =
{
"pl", Upl,
"eq", Ueq,
"em", 0x2014,
"en", 0x2013,
"mi", Umi,
"fm", 0x2032
};
Rune
troff2rune(Rune *rs)
{
char *file, *f[10], *p, s[3];
int i, nf;
Biobuf *b;
if(rs[0] >= Runeself || rs[1] >= Runeself)
return Runeerror;
s[0] = rs[0];
s[1] = rs[1];
s[2] = 0;
if(ntrtab == 0){
for(i=0; i<nelem(trinit) && ntrtab < nelem(trtab); i++){
trtab[ntrtab] = trinit[i];
ntrtab++;
}
file = unsharp("#9/troff/font/devutf/utfmap");
if((b = Bopen(file, OREAD)) == nil)
sysfatal("open %s: %r", file);
while((p = Brdline(b, '\n')) != nil){
p[Blinelen(b)-1] = 0;
nf = getfields(p, f, nelem(f), 0, "\t");
for(i=0; i+2<=nf && ntrtab<nelem(trtab); i+=2){
chartorune(&trtab[ntrtab].r, f[i]);
memmove(trtab[ntrtab].t, f[i+1], 2);
ntrtab++;
}
}
Bterm(b);
if(ntrtab >= nelem(trtab))
fprint(2, "%s: trtab too small\n", argv0);
}
for(i=0; i<ntrtab; i++)
if(strcmp(s, trtab[i].t) == 0)
return trtab[i].r;
return Runeerror;
}